

I hated its alt-fire where the gun became a mid-height turret because it often missed low enemies. Moreover, I was never a fan of the Pulse Rifle in the original Dead Space. That function has been brought here (and why shouldn’t it? It’s great).

For instance, you couldn’t impale enemies with objects thrown by the Kinesis Module until Dead Space 2.

Perhaps one of the coolest subtle things I saw in this early version of the Dead Space remake was the implementation of later Dead Space tools and moves in this original setting.

Bringing lessons learned back to the beginning This was a priority of Motive Studio, creating one long and immersive cut of Isaac’s journey, and it seems to be paying off so far in creating an uninterrupted scare fest. The expedition through the Ishimura loads seamlessly as you explore it. It also helps that the game is built without loading screens. The USG Ishimura felt more alive to me than it ever felt before and the combination of this well-built environment and Isaac’s new engagement with it made a lot of familiar bits hit in an altogether amplified way. Lobbies are strewn with hastily packed and scattered luggage, some destroyed, others soaked in blood… And desperate last messages from the dead and/or dying are scrawled everywhere. Restrooms feature shattered toilet stalls where desperate victims tried to flee, only to be cornered and half devoured. The incubator chamber in the Medical Wing glows green from the liquid tubes as creepy baby Necromorphs skitter around it. Every corridor, every shuttle bay, and every common area all stay close to what the original looked like in their depth and feel, but they’ve been given a huge level of polish over their 2008 counterpart. EA Motive has rebuilt this game from the ground up after all. The second thing I noticed was just how beautifully ugly and terrifying the reworked USG Ishimura is in this remake. Wright’s reworked delivery of Isaac gives a new level of desperation and effort to sort out the chaos that Isaac didn’t originally have in the first game because he was relegated to grunts, screams, heavy breathing, and further non-verbal noises. And I felt that in my short time with the game. He understands the character and gives him life in a way that would be nigh impossible to replace. At this point, everyone is of the mind that Gunner is Isaac. In fact, Project Technical Director David Robillard and Senior Producer Philippe Ducharme told me it was imperative. The voice of Isaac Clarke since the very beginning, EA and Motive Studio knew they had to bring Gunner back. He’s as desperate as the rest of the crew to make sense of the situation and survive, and his actions and emotions are carried out masterfully once again by the impeccable Gunner Wright. Isaac is, himself, engaged in the narrative. No longer does he simply grunt, groan, and play passive observer as other characters carry on the narrative.
#Resident evil 2 remake dead space full
Perhaps one of the most notable features of the Dead Space remake is that Isaac has full dialogue this time around. A darker, deadlier, more connected Ishimuraįor the purposes of my demo, I got to see the opening act and first few chapters of the Dead Space remake, up to around the point where we go explore the Medical Wing and all of the terrible things that happened there. Recently, I got a chance to sit down with an early build of the game and after what I saw, I feel confident they are on the right path to both a solid revisit to the original and a definitive experience all its own. Remaking such a masterpiece was a tall order, but EA and Motive Studio have taken up the task with their remake of Dead Space coming in 2023. While Resident Evil was leaning into action and Silent Hill was floundering, Dead Space came around and showed us that games can be legitimately terrifying again. It revitalized horror in a time when the genre was in a poor state. Dead Space did an incredible thing for horror games when it first came out in 2008.
